Chapter 2: The Dark Orb of Prophecy

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Well-rested and well-equipped after their time in Twinmarsh, Artimus sends the team in search of the Dark Orb of Prophecy, a magical item that foretells dark aspects of the future. The orb is thought to be in possession of a shadar-kai named Thoran, using it to see his own future heinous acts and carry them out successfully.


Contents

[edit] Encounters

[edit] Battlement and Ramparts

[edit] 1: Kobolds in the Ruins

Approaching the ruins of Spellgard Tower, the group is ambushed by a group of five Kobolds.

Encounter Start
Encounter End

Treasure and XP - 450XP.

Notes -


[edit] 2: Wererats at the Door

The group finds a group of Wererats at the entrance of the ramparts.

Encounter Start
Encounter End

Treasure and XP - 600XP.

Notes - Wererat Eldor Darano left alive.


[edit] 3: Fire Beetles and One More Wererat

Upstairs, the group finds fire beetles and another wererat.

Encounter Start
Encounter End

Treasure and XP - 550XP, 12GP and 25GP figurine found exploring basement level after encounter.

Notes -


[edit] 4: Guard's Bunkroom

Crossing the long hallway between the two small towers, the group find a pit trap and room with humans, spitting drakes, a bat, and yet another wererat.

Encounter Start
Encounter End

Treasure and XP - 1150XP.

Notes - Encounter includes pit trap in battlement hallway.


[edit] 5: Gravewolf kennel

The group starts their trek underground, and finds another wererat and four decrepit zombie wolves.

Encounter Start
Encounter End

Treasure and XP - 750XP.

Notes -


[edit] 6: Hexer's Revenge

Facing their biggest challenge yet, the group faces off against four wererats and a goblin hexer.

Encounter Start
Encounter End

Treasure and XP - 600XP.

Notes - Blue Wererat escapes.


[edit] 7: Trapped Passage

The group comes across three iron defender homunculi and the brother of the hexer they killed earlier, as well as a dart trap.

Encounter Start
Encounter End

Treasure and XP - 800XP for the battle, 150XP for finding the catacombs.

Notes - The group reaches level 3.


[edit] 8: Common Room

The wererat elder and his minions are waiting for the group, looking to make sure they don't enter the catacombs alive.

Encounter Start
Encounter End

Treasure and XP - 825XP, 690 GP, 2 Jade Gems, 3 Healing Potions.

Notes -


[edit] Catacombs

[edit] 1: Servants' Vault

The group descends into the dark, damp catacombs and run into more bats and an undead skeleton.

Encounter Start
Encounter End

Treasure and XP - 650 XP for the encounter, 125 XP for the trapped door.

Notes -


[edit] 2: Nobles' Vault

The group runs into swarms of rats in another crypt.

Encounter Start
Encounter End

Treasure and XP - 625 XP

Notes -


[edit] 3: Arcanists' Vault

In a room with high-walled crypts, the group runs into a group of undead and their leader.

Encounter Start
Encounter End

Treasure and XP - 850 XP for the encounter, plus 500 XP for the rune challenge. The group also found the following ritual scrolls:

Comprehend Language
Make Whole
Secret Page
Tenser’s Floating Disk
Eye of Alarm
Arcane Lock
Knock

Notes -


[edit] 4: Warrior's Rest

In a two-room chamber, the group finds a small army of skeletons and their two specter leaders.

Encounter Start
Encounter End

Treasure and XP - 650 XP, 200 GP

Notes -


[edit] 5: Commoner's Vault

The group finds skeletons and their wraith leader through a watery passage.

Encounter Start
Encounter End

Treasure and XP - 950 XP

Notes -


[edit] 6: Barthus' Vault

The group is surprised at the challenge one well-dressed dead man can provide...

Encounter Start
Encounter End

Treasure and XP - 1,250XP for defeating Barthus, and 125XP for finding their way through the catacombs.

Notes - This is the last battle of the catacombs. The group gains level 4 with a combined XP total of 15,550.

[edit] Tower of Spellgard

[edit] Basement

The group finally makes it to the storerooms under the tower, but have some 8-legged surprises waiting for them...

Encounter Start
Encounter End

Treasure and XP - 1,075 XP

Notes -


[edit] Level 1 - Trapped room

Inside the tower proper, the group has to decide how to get around a caustic spray trap.

Encounter Start
Encounter End

Treasure and XP - 800 XP, Key.

Notes -


[edit] Level 2 - Kitchen

The group finds themselves in the tower kitchens, populated by a mage and quite a few Kobold cooks. Tower guards follow in quickly before the group even has a chance to rest.

Encounter Start
Encounter End

Treasure and XP - 1,225 XP for defeating the guards, and 475 XP for defeating the kitchen staff.

Notes -


[edit] Level 2, outside - Patio Ambush

Thinking they could get some fresh air, the adventurers find guards shooting at them from the top of the tower, and more running to attack.

Encounter Start
Encounter End

Treasure and XP - 975 XP.

Notes - One archer, a dark creature, escaped.

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