Geen Fettenbar
From DeadGoblins
Contents |
Geen Fettenbar
Wilden Archer Ranger
Level 4
| Stats | Skills | ||
| Strength | 11 | Acrobatics | 10 (trained, -1 armor check) |
| Constitution | 14 | Arcana | 2 |
| Dexterity | 19 | Athletics | 1 (-1 armor check) |
| Intelligence | 10 | Bluff | 2 |
| Wisdom | 17 | Diplomacy | 2 |
| Charisma | 10 | Dungeoneering | 5 |
| Hit Points | 41 | Endurance | 3 (-1 armor check) |
| Bloodied | 20 | Heal | 5 |
| Surge Value | 10 | History | 7 (trained) |
| Surges/Day | 8 | Insight | 5 |
| Armor Class | 21 | Intimidate | 2 |
| Fortitude | 16 | Nature | 14 (trained) |
| Reflex | 21 | Perception | 10 (trained) |
| Will | 16 | Religion | 2 |
| Initiative | 6 | Stealth | 12 (trained, -1 armor check) |
| Speed | 6 | Streetwise | 2 |
| Resistance | None | Thievery | 5 (-1 armor check) |
Equipment
Adventurer's Kit; Crossbow Bolts x4; Climber's Kit; Grappling Hook; Hammer; Pitons; Tent; Camouflaged Clothing; Hide Armor; Leather Armor; Swiftshot Superior crossbow +1, Amulet of Physical Resolve +1, Shadow Hunter Hide +2
Feats
Weapon Expertise (Crossbow) +1 to attack rolls w/ Crossbows
Defensive Mobility +2 AC vs. OAs
Weapon Proficiency (Superior Crossbow) Prof. w/ Superior Crossbows
Weapon Focus (Crossbow) +1 dam w/ Crossbows
Superior Reflexes +2 Ref and gain CA on first turn
Abilities
Melee Basic Attack +2 vs. AC (+0 Str, +2 level); 1d4 dam (1d4 U, +0 Str)
Ranged Basic Attack +11 vs. AC (+4 Dex, +2 level, +3 Prof, +1 W, +1 Exp); 1d10+6 dam (1d10+1 W, +4 Dex, 1 WF)
Nature’s Aspect Choose between Aspect of the Ancients, Destroyer, or Hunter after each extended rest. Can use that aspect’s power.
Prime Shot +1 on ranged attack rolls vs. target no one is closer to than you.
Background: Eldeen Reaches +2 Nature
Items
Swiftshot Superior Crossbow +1 (Level 3, Hand/Off-Hand) Reloads as free action, Daily Minor RBA
Shadow Hunter Hide Armor +2 (Level 7, Body) Move 4 sq an action while hidden w/out -5 penalty to Stealth
Amulet of Physical Resolve +1 (Level 2, Neck) +2 to saves vs. Poison, Weakened, Slowed, or Immobilized
Item Slots Empty Head, Hands, Arms, Feet, Waist
Powers
At-Will
Melee Basic Attack Standard; Weapon; Melee: Weapon; +2 vs. AC; 1d4 damage (Crit: 4 damage).
Ranged Basic Attack Standard; Weapon; Ranged: Weapon; +11 vs. AC; 1d10+6 damage (Crit: 16+1d6 damage).
Twin Strike Standard; Martial, Weapon; Ranged: Weapon; +11 vs. AC, two attacks; 1d10+2 damage (Crit: 12+1d6 damage) per attack.
Nimble Strike Standard; Martial, Weapon; Ranged: Weapon; Shift 1 sq before attack; +11 vs. AC; 1d10+6 damage (Crit: 16+1d6 damage).
Hunter’s Quarry Minor; Martial; You can designate enemy nearest you as your quarry. Once per round, you can deal 1d6 bonus damage to quarry when you hit with an attack. This is active UEE, until quarry is defeated, or you designate a new quarry. You may only have one HQ at a time.
Encounter
Evasive Strike Standard; Martial, Weapon; Ranged: Weapon; Shift 4 sq before attack; +11 vs. AC; 2d10+6 damage (Crit: 26+1d6 damage).
Disruptive Strike Immediate Interrupt, when you or ally are attacked; Martial, Weapon; Ranged: Weapon; +11 vs. AC; 1d10+6 damage (Crit: 16+1d6 damage) and target takes -6 penalty to attack.
Invigorating Stride Move; Healing, Martial; Effect: Shift 3 sq, but do not end shift adjacent to any enemy and use Second Wind.
Voyage of the Ancients Free; Teleportation; Trigger: You hit an enemy w/ Close or Area attack; Teleport 3 sq and you and one ally gain CA UENT against one enemy you hit w/ triggering attack.
Wrath of the Destroyer Immediate Reaction, a bloodied enemy attacks you or an ally adj to you; Make MBA or charge against triggering enemy and if attack hits, target is dazed UENT.
Pursuit of the Hunter Immediate Reaction, enemy w/in 2 sq moves on its turn; ; Shift 3 sq and UENT, deal 1d6 bonus damage when you hit and no penalty for cover or concealment.
Second Wind Standard; Healing; Personal; You lose a surge and regain 10 HP. You also have +2 def USNT.
Daily
Sure Shot Standard; Martial, Weapon; Ranged: Weapon; Shift 4 sq before attack; +11 vs. AC, and you can reroll attack, but must use second roll; 3d10+6 damage (Crit: 36+1d6 damage) and you can reroll each damage dice, but must use second roll.
Swiftshot Superior Crossbow (Item) Minor; Make RBA with this weapon.
Wish-list
Unknown
