Lan
From DeadGoblins
Contents |
[edit] Lan
[edit] Enlightened Ardent
[edit] Level 4
| Stats | Skills | ||
| Strength | 10 | Acrobatics | 1 (-1 armor check) |
| Constitution | 14 | Arcana | 1 |
| Dexterity | 10 | Athletics | 1 (-1 armor check) |
| Intelligence | 8 | Bluff | 12 (trained) |
| Wisdom | 17 | Diplomacy | 12 (trained) |
| Charisma | 20 | Dungeoneering | 5 |
| Hit Points | 41 | Endurance | 3 (-1 armor check) |
| Bloodied | 20 | Heal | 5 |
| Surge Value | 10 | History | 1 |
| Surges/Day | 9 | Insight | 12 (trained) |
| Armor Class | 18 | Intimidate | 7 |
| Fortitude | 16 | Nature | 5 |
| Reflex | 13 | Perception | 5 |
| Will | 19 | Religion | 1 |
| Initiative | 2 | Stealth | 5 (-1 armor check) |
| Speed | 5 | Streetwise | 12 (trained) |
| Resistance | None | Thievery | 1 (-1 armor check) |
[edit] Equipment
Chainmail; Adventurer's Kit; Disguise Kit; Camouflaged Clothing; Climber's Kit; Crowbar; Footpads; Inquisitive's Kit; Blood Fury Halberd +1; Amulet of Life +1
[edit] Feats
Axe Expertise +1 to attack rolls with Axes, re-roll one damage die roll of 1 with weapon attacks, but must use the second roll
Bolstering Mantle When spending a surge, one ally w/in 5 sq can gain 5 temp HP or make a saving throw
Martyr’s Surge When bloodied, Ardent Surge increases by 1d6 HP
Gestalt Anchor You and allies w/in 5 gain +2 initiative; First time you drop to 0 Power Points in an encounter, allies w/in 5 gain +2 def UENT.
[edit] Abilities
Melee Basic Attack +5 vs. AC (+0 Str, +1 level, +2 Prof, +1 Exp, +1 W); 1d10+1 dam (1d10+1 W, +0 Str)
Ranged Basic Attack +1 vs. AC (+0 Dex, +1 level); 1d4 dam (1d4 U, +0 Dex)
Dual Soul Saves vs. dazed and dominated are at the start of turn
Telepathy 5 Can telepathically communicate w/in 5
Mantle of Clarity You and allies w/in 5 sq gain +3 bonus against OAs and +2 to Insight and Perception
Power Points Can augment at-will attack powers
Background: War Courier +2 to Stealth checks
Background: Vigilant No Benefit
Background: Sarlona No Benefit
Background: Tasker’s Dream No Benefit
Background: Mental Bastion No Benefit
Background: Commissioned Officer No Benefit
[edit] Items
Blood Fury Halberd +1 (Level 3, Hand, Off-Hand)
Amulet of Life +1 (Level 5, Neck)
Item Slots Empty Body, Head, Hands, Arms, Feet, Waist
[edit] Powers
[edit] At-Will
Energizing Strike Standard; Augmentable, Healing, Psionic, Weapon; Melee: Weapon; +11 vs. AC; 1d10+6 damage (Crit: 16+1d8 damage, 16+1d12 when bloodied), and an ally w/in 5 sq gains 7 THP.
Augment 1: +11 vs. AC; 1d10+6 damage (Crit: 16+1d8 damage, 16+1d12 when bloodied), and a dying ally w/in 5 sq regains 5 HP.
Augment 2: +11 vs. AC; 2d10+6 damage (Crit: 26+1d8 damage, 26+1d12 when bloodied), and you or an ally w/in 5 sq can spend a surge.
Ire Strike Standard; Augmentable, Psionic; Melee: 1; One ally adj. to you can make an MBA against target as a Free Action. If attack hits, target has Vulnerable 2 all dam UENT.
Augment 1: As above, except Vulnerable 6 Psychic UENT instead.
Augment 2: One ally w/in 5 sq of you can use a free action to shift to a square adj. to the target and make an MBA against it. If the attack hits, it deals 1d8 extra damage and target has Vulnerable 6 to all dam UENT.
Impatient Strike Standard; Augmentable, Psionic, Weapon; Melee: Weapon; Before attack, shift 1 sq; +11 vs. AC; 1d10+6 damage (Crit: 16+1d8 damage, 16+1d12 when bloodied) and ally adj. to the target gains +2 bonus to dam rolls against it USNT.
Augment 1: As above, and each ally adj. to you can stand up as a Free Action.
Augment 2: +11 vs. AC; 2d10+6 damage (Crit: 26+1d8 damage, 26+1d12 when bloodied) and UENT allies gain +2 bonus to dam rolls while adj. to you.
[edit] Encounter
Dimension Swap Move; Psionic, Teleportation; Close: Burst 5; Swap positions with an ally in burst.
Ardent Surge Minor (one/round, two/encounter); Healing, Psionic; Close: Burst 5; you or an ally can spend a surge and regain 1d6 additional HP and gain a +1 defense bonus UENT. If you are bloodied, target gains an additional 1d6 HP. If you use this on yourself, an ally w/in 5 sq gains 5 THP or can make a saving throw.
Bastion of Mental Clarity Immediate Interrupt, when an enemy hits or misses Lan w/ attack vs. Will; Close: Burst 5; you and each ally in burst gain +4 power bonus to Will UENT.
Ardent Alacrity No, when bloodied by an attack; Psionic; Close: Burst 5; Each ally in burst can use a free action to shift 1 sq or to move half his speed.
Second Wind Standard; Healing; Personal; You lose a surge and regain 10 HP, you have +2 def USNT, and an ally w/in 5 sq gains 5 THP or can make a saving throw.
Blood Fury Halberd +1 (Item) Minor; Considered bloodied for all purposes UENT.
Amulet of Life +1 (Item) Free; Trigger: When you spend a healing surge, you can spend an additional healing surge.
[edit] Daily
Mental Turmoil Standard; Psionic, Weapon; Melee: Weapon; +11 vs. AC; 2d10+6 damage (Crit: 26+1d8 damage, 26+1d12 when bloodied) damage and target takes -3 penalty to attack rolls (SE) Miss: Half damage and target takes -1 penalty to attack rolls (SE) Effect: UEE, whenever target misses w/ melee attack, you or one adj. ally gain 7 THP.
[edit] Wish-list
Reparation Apparatus, level 6 hand item
Goggles of Aura Sight, level 5 head item, might choose helm of seven deaths instead (lvl 5)
Belt of Sacrifice, level 7 waist item
Boots of Surging Speed, level 7 feet item, might choose boots of furious speed instead (lvl 9)
Armor of Sacrifice +1, level 5 item (or Benefactor Armor +2, level 9 item if we're that far along when he gets it)
Bracers of Mental Might, level 6 arms item
Eager Hero's Tattoo, level 10 tattoo item
