Points of Light
From DeadGoblins
Points of Light - PoL Hero(ine)s - PoL NPC's - PoL Chronology/Handouts - PoL History and Geography - PoL Archivist
This is a campaign setting run by DM Viktor on DeadGoblins: Points of Light
Below you will find very brief introductions to each adventure, as well as a synopsis upon completion. Click the "Prologue" link for a detailed journal of prologue adventures.
Contents |
[edit] Prologue
- Though pretty be its colour,
- the flower alas will fade;
- what is there in this world
- that can stay forever?
- As I go forward from today,
- to the end of the visible world,
- I shall see no more dreams drift by
- And I shall not be fooled by them.
- - Kobo Daishi (775-835)
[edit] Synopsis
- Edeya comes to the Nentir Vale seeking enlightenment. She rescues Daria from kidnapping and they become friends on their way to Fallcrest.
- Demuriath waits in the Cloak Woods of Nentir Vale, waiting for sign from the Raven Queen. He prevents an undead sorceror from intercepting a message to the House of the Sun in Fallcrest, which he then delivers himself.
- Azad travels to Fallcrest over the Moon Hills in the Nentir Vale, where she is accosted by bandits trying to kidnap her, and with Sehanine's aid defeats them. She meets Elend, a handsome young wizard in Fallcrest and helps him evade assassination.
- Corydimbiddle seeks adventure in the Nentir Vale by following after his acquaintance Douven Stahl. His search for the dragonologist leads him to Nimonzaran the Green's tower in Fallcrest, where he skillfully evades a devious bridge trap.
- An evil wind portends dire times. Edeya, Demuriath, Azad, and Corydimbble are asked by the Council of Fallcrest to retrieve the "desideratum" relic from Gardmore Abbey.
- Arriving to late at Gardmore Abbey, all the Bahamutian priests have been turned undead and the adventurers thwart a mass raise undead ritual.
- Following a lead to Winterhaven in the west of the Nentir Vale, the adventurers join with Harkin the hermit druid.
[edit] “Shadows over Nentir” (Heroic Tier)
[edit] Keep on the Shadowfell
An evil Wind stirs in the Nentir Vale.
It blows in harshly from the south and travels up the Nentir River to Fallcrest. It is strong enough to push a young man off the cliffs to his death, at the edge of the Falls of Fallcrest. Lingering a moment to savor the loss of life…and perhaps even the gain of death, The Wind blows on around the Vale, from Harkenwold to Hammerfast, then bounds off the Dawnforge mountains in the east.
As it streaks west on its way to Thunderspire, The Wind blows through the Five-league Inn, causing its shutters to rattle loudly. A few of the Inn’s guests begin turning fitfully in their beds, as if suddenly plagued by terrible nightmares.
Moving on, The Wind reaches the summit of Thunderspire and circles amidst ominous looking clouds. Lightning bolts strike the base of the mountain repeatedly, trying to gain entrance to its depths. A family of Halfling traders quickly seeks shelter in tunnels near the surface.
Not tarrying too long, the possessed Wind, now whispering words in a sinister language long forgotten, speeds further west towards the Stonemarch range.
Purposefully…Urgently…Hungrily…
Frightened children, returning home before sunset, gaze skywards from the fields outside Winterhaven as The Wind passes overhead. In the town itself, an old sage gazes out the window of his tower. His eyes move northwards along the sky, following the passage of The Wind. He shudders as the flames in his fireplace suddenly extinguish.
Even orcs and goblins will stay indoors tonight. Only the dead seem unperturbed by this strangest of winds.
It eventually slows down, having found its destination amidst the ruins of an old keep. "It is time……"
[edit] Synopsis
- The adventurers are hired by Lord Padraig of Winterhaven to help with recent kobold bandit activity. They find and wipe out the kobold hideout, discovering that a hobgoblin named Irontooth (a member of the Bloodreavers), has been working for a priest named Kalarel.
- They follow Ninaran the hunter to a dragon burial site where a spectral image of Kalarel fights them. They rescue Douven Stahl and discover a strange hand mirror that Kalarel sought.
- Back in Winterhaven the adventurers discover a secret cult of Orcus led by the shopkeeper Bairwin. They save a the orphaned girl Anna from being sacrificed. Lord Padraig hires them to investigate the Keep on the Shadowfell and stop Kalarel from whatever he's planning.
- A centuries old undead Bahamutian knight, Sir Keegan, reveals that Kalarel plans to open a rift to a dark place in the Shadowfell. The keep was built over the rift and guarded by the Platinum Order.
- Demuriath fights for his soul, which both Orcus and the Raven Queen are trying to claim. He survives for the time being, but is changed into a Revenant follower of the Raven Queen. During this struggle, the others fight mysterious woman named Lightshade, who may have also taken the desideratum from Gardmore Abbey.
- The adventurers are captured by the Bloodreavers and taken to the hobgoblin Commander Tra-ak. After proving that Kalarel plans to betray the Bloodreavers, Tra'ak releases them and moves out of the keep.
- The adventurers find the chamber of the rift and battle Kalarel who is sucked into the shadowfell rift just before it's sealed shut. Piecing together what they know, it's clear that Kalarel was working under orders from some Master elsewhere in the Nentir Vale.
- Kalarel's rod falls at Edeya's feet and she instinctively picks it up. She collapses unconscious and has a vision, but appears otherwise unharmed. The rod has miraculously transformed into a magnificent greatbow and Edeya feels a new calling within her. The woman Lightshade watched the entire confrontation before escaping.
- In Winterhaven the adventures, now named Light's Shadow, find out that the inhabitants fought countless undead during the night. Several Winterhavians are missing, including the girl Anna, her grandfather Eilian, the innkeeper Susana Wrafton.
- Over the next few weeks rebuilding Winterhaven, Light's Shadow discovers that the departing Bloodreavers may have kidnapped the Winterhavians to take them to the Seven-Pillared Hall in Thunderspire Mountain. Daria arrives with a relief caravan. She hands Azad a letter from Elend and tells Edeya that her sister and another man are looking for her.
- Light's Shadow heads to Thunderspire Mountain, apprising the Council of Fallcrest of events on the way.
[edit] Thunderspire Labyrinth
Long ago, the Nentir Vale was ruled by the minotaur lords of the underground city of Saruun Khel, hidden under the Thunderspire Mountain.
It disappeared from history’s stage some three hundred years ago.
Very little is known about Saruun Khel and the minotaur civilization, and no one really knows why they died out.
What is known is that inside Thunderspire Mountain are at least two specific parts of the ancient city of the minotaur, the Labyrinth and the Seven-Pillared Hall.
Both appear in various texts from explorations of the mountains.
More recent sources speak of the Mages of Saruun, modern arcanists who seem to have some lesser or greater influence in what remains of the ruined city.
- - Valthrun the Prescient
[edit] Synopsis
- TBA
